What’s RESCON ?

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Contest background

After the Great Hanshin-Awaji Earthquake, we investigated and researched the technical issues surrounding lifesaving and rescue equipment. At that time, I became acutely aware of the importance of not only continuing research into lifesaving rescue activities and equipment, but also raising awareness about them across generations.
Therefore, we proposed a rescue robot contest as a means of passing on technology and developing next-generation human resources, with the aim of expanding rescue systems and creating a disaster-resistant world. Events like robot contests can be evaluated on three axes: "education," "sociality," and "science and technology."
First, by holding a contest like this, we can encourage creativity in the same way as traditional robot contests. We can provide a place and opportunities for nurturing (education). Also, through participation in the competition, you can help with disaster relief efforts. It allows people to think deeply about disaster prevention and mitigation, and it also provides opportunities for people watching the competition to learn about disaster prevention and mitigation. You can improve your awareness (social skills). Additionally, specialized researchers and engineers from participating teams will We also hope that new rescue ideas will be born that were previously unavailable (science and technology).
In this way, Rescon combines all the elements of these three axes, and each element is called "kindness". Connected by a core concept.

Summary three axes axis

Of course, there is a vast difference between the actual rescue scene and the competition venue we are considering here, and we do not believe that practical rescue technology will be created immediately through this contest. However, by having many people involved in contests like this, we hope to provide many opportunities to think about the importance and difficulty of rescue activities. By doing so, we hope to find even just one truly useful ``shining idea'' out of 1,000 ideas.